The last time I was this into level editing was when Half-Life 2 was at the peak of its popularity. I was so obsessed, in fact, that I recreated my favorite level from Quake III, Q3DM17, using the Source engine. I even remember getting the bounce pads working; I’ll have to dig up the original files somewhere in my backups.
So now I’m feeling a little obsessed again. I just started my third Doom map, and at this point I think I might as well create an entire episode of eight maps. My latest endeavor has been creating a beach on the shores of hell. I’ve been experimenting with custom texture re-colors for various shades of sand. But those details warrant their own post, so enjoy these screenshots instead.























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